The Switch 2 is a portable dream that’s being held back
The Switch can handle complexity. It can handle scale. It can handle worlds that feel alive instead of empty. It just needs studios willing to work for it.
You can call this space my diary of rants
The Switch can handle complexity. It can handle scale. It can handle worlds that feel alive instead of empty. It just needs studios willing to work for it.
I haven’t felt the slightest urge to purchase any of Nintendo’s first-party offerings this year, relying mainly on third-party titles.
So Metroid Prime 4 finally drops after what feels like seven decades of waiting, and instead of this massive, triumphant return, it just left me sitting there thinking, “That’s it?”
Tired of feeling ignored by the gaming industry? This article dives into why gamers’ voices matter and explores when companies will finally start paying attention to their dedicated audience.